Warframes[]
The Amyran Federation procured ancient war constructs from the ruins of Thangororim. Known as warframes, these suits of armor were legendary artifacts - a set of six war constructs were a form of dancing armor that could be either worn by a humanoid warrior or could self-assemble and fight as a construct along side their master. MAJESTIC is highly concerned that the Amyran Federation has dark designs for these legendary artifacts and has called in every resource at its disposal to disrupt the plans.
Arch Enemy[]
This warframe has a lawful evil alignment and is attuned to a warlock class, allowing its master to instantly multiclass as a level 3 warlock when worn. Wearer must be proficient with heavy armor. No additional benefit to AC. Attunement is required before donning. It is bound to an unknown warlock patron of diabolical origins. When not worn, it acts similar to a Shield Guardian (with a CR of 7), coordinating its attacks with its master, possessing the ability to transfer half damage of failed saving throws from its master to itself. It speaks and understands the languages of its master, as well as Infernal for its patron. It shows as evil if someone casts detect good or evil.
Arch Nemesis[]
This warframe has a chaotic evil alignment and is attuned to an Oathbreaker Paladin class, allowing its master to instantly multiclass as a level 4 Oathbreaker and level 1 Death Domain Cleric when worn. Wearer must be proficent in heavy armor. No additional benefit to AC. Attunement is required before donning. Wearing the warframe instantly cuts contact from other patrons and deities, so Warlocks, Clerics and Paladins be wary. The warframe is bound to a dark oath of unknown origins. When not worn, it acts similar to Haunted Armor with an adjusted CR of 7. It speaks and understands the languages of its master, as well as Undead. It shows as undead of someone casts detect undead. It is immune from turn undead. If some casts turn undead and fails their rolls, they instead are turned.
Arch Rival[]
This warframe is attuned to the artificer class allowing its master to instantly multiclass as 4rd level artificer, artillerist subclass when worn. Wearer must be proficent in heavy armor. No additional benefit to AC. Attunement is required before donning. When not worn, any eldrich canon becomes inoperable and the warframe acts as a CR 7 shield guardian and gains the ability to summon two steel defenders every long rest (of it master). The master must use a full action on their own turn to summon them. The warframe speaks and understands the languages of its master as well as psionic. If someone casts detect magic, it shows as magical and gives the caster +2 to arcana checks for 1 minute after casting.
Arch Fey[]
This warframe is attuned to a rogue class, allowing its master to instantly multiclass as a level 3 rogue and level 1 trickster domain cleric when worn. No armor proficiency or attunement required. When not worn, the warframe acts as a CR 6 Clockwork Assassin that follows its master in combat order, regardless of initiative. When not worn, the warframe can summon two flying swords every long rest of its master (requires full action of warframe). The Warframe speaks and understands the languages of its master as well as Thieves Chant. If someone casts Find Traps, it shows as a trap and gives the caster +2 on investigation checks for a minute after casting. All summons dissipate at the end of the encounter.
Arch Duke[]
This warframe allows its master to wear it with the AC benefits of heavy armor, but without requiring proficency. Once every long rest, the wearer can summon two flying swords for a full encounter. As a separate action (once per full rest), the wearer can summon two more flying swords by expending a spell slot. If the wearer rolls a 20 on an attack roll, they make take a legendary action (once per full rest) and summon an additional two flying swords. It is possible to summon up to 6 flying swords under the right circumstances. When not worn, the warframe acts as a CR 1 Animated Armor that can summon another CR 1 Animated Armor and one flying sword once every full rest of its master. The warframe speaks and understands the languages of its master and morgul. If someone casts dispel magic targeting the armor, when not worn, its master gains counterspell as a free action once per encounter. All summons dissipate at the end of the encounter.
Arch Angel[]
This warframe allows its master to wear it with the AC benefits of heavy armor, but without requiring proficency. Attunement required. Once every long rest, the wearer can summon two chromatic guard drakes of their choosing. All summons dissipate after 1 day or when the wearer takes a full rest. When not worn, the armor acts as a clockwork guard drake that its master has proficiency to ride as a non-combat mount and will fight beside its master in combat. The warframe speaks and understands the languages of its master as well as draconic. If the warframe is within 60 ft. of a shapeshifted dragon it telepathically alerts its master to the dragon's presence.